View Full Version : More Camber Gain!
6carmello8
02-12-2014, 05:44 PM
As of this moment, I have a 68' Camaro with 18's, GW Control Arms and QA-1 Coilovers. The spring seats are .5" away from the bottom and it's not nearly as low as most Pro Touring sets ups and I want to go lower. I have stock spindles and the older GW lower A arms. *I learned that they have a newer model that makes the car sit an inch lower*
Having said this, there are two options I can go with:
1) Buy the lower A arms from GW to make the car sit an inch lower (I'd be happy with that result)
2) Buy Ridetech's tall dropped spindle that lowers the car two inches, increase my camber gain and will be able to raise the spring seat to compensate the adjustment thus gaining some shock travel.
3) Buy a set of 1" drop spindles (yes I know about the tie rod issue and bump steer but with 1", I'll be fine.
My thought is, the tall drop spindle is the best way to go since Ride tech is confident that he GW arms will work with their tall drops and will give me more camber gain but is this just a theory?
What I'm asking is, with my car with a low front end like most low Pro touring stances, my realistic wheel travel on the street under a hard compression is like 3" I'm guessing. with only three inches of wheel travel, Am I going to gain any more negative camber gain with the tall dropped spindle?
How does this work exactly in the real world.
Because if camber gain is so important to out old suspension geometry, I figure you'd want to do the G mod, tubular arms, and a Tall dropped spindle...
Please advise.
6carmello8
02-14-2014, 10:15 AM
No one has an answer to this?
Do coilovers and tubular control arms give you enough negative camber for the street or incorporating tall drops further help with the overall performance as it gains you more negative camber for the amount of "minimal" travel most cars have with low Pro Touring stances?
marolf101x
02-14-2014, 11:01 AM
Camber:
Shocks (coil overs) have nothing to do with camber gain. . .only the actual suspension points can do this.
First you set "static camber" using shims on the upper control arm. This is the amount of camber at ride height. Typically -0.5 to -1.5 degrees.
Then you look at the actual pickup points of the suspension:
By using a tall spindle you move the control arm further up the "arc" created by the rotation of the suspension (if you look at the suspension from the front, draw a circle with the center point at the upper control arm pickup point at the frame, and the outside of the circle at the upper ball joint.)
The Guldstrand mod accomplished the same thing by moving the upper control arm point at the frame down. Do not use this mod and a tall spindle or you'll have too much camber gain.
Essentially, when the suspension compresses the upper ball joint follows this arc and pulls the spindle in toward the engine, providing dynamic camber gain (or how much additional camber is added to the static camber when the suspension is compressed).
So if you have a static of -0.5 degrees, and you gain -0.7 degrees per inch of compression travel you'll have:
ride height = -0.5
compressed 1" = -1.2
compressed 2" = -1.9
compressed 3" = -2.6
***these are just numbers for examples. actual numbers depend on tires, wheels, caster, just about everything.
So the REAL question becomes "how much camber do I need?" Well, that depends on everything. . .tires, wheels, roll angle, etc. The idea is to keep the tire flat on the pavement while the car is turning and rolling toward the outside with the goal of keeping both tires flat no matter what the body is doing.
Parts from multiple manufacturers:
When using parts from different manufacturers you have to make sure you know everything you can about each part. For example, our tall spindle may encounter ball joint bind on a stock upper control arm. We adjusted the ball joints in our control arms to correct this issue and provide complete articulation of all suspension components. I've never tested the GW arms, but I've been told they are fine. If it were me I'd stroke everything just to make sure. You DO NOT want to snap a ball joint.
Suspension Travel:
3" compression is typical in these cars. You only get about 5" of wheel travel total (even in most "modern" cars that's all you get). We set most of our coil overs so 60% of available travel is used for compression (or 3") as you compress the car more than you extend it (unless you live in Hazzard County and have a "magic bush" just in front of the washed out bridge across some creek).
The shock is bolted to the middle of the control arm, so it cannot possibly move 1" when the wheel moves 1". . .this is called motion ratio. Typically around 2:1. So when the wheel moves 1", the shock moves 0.5".
Don't get confused with the "long shock" options you see. The shock still moves the same. So you could have a 10" stroke shock on the car, but the wheel will still only move 5".
6carmello8
02-14-2014, 12:54 PM
Camber:
Shocks (coil overs) have nothing to do with camber gain. . .only the actual suspension points can do this.
First you set "static camber" using shims on the upper control arm. This is the amount of camber at ride height. Typically -0.5 to -1.5 degrees.
Then you look at the actual pickup points of the suspension:
By using a tall spindle you move the control arm further up the "arc" created by the rotation of the suspension (if you look at the suspension from the front, draw a circle with the center point at the upper control arm pickup point at the frame, and the outside of the circle at the upper ball joint.)
The Guldstrand mod accomplished the same thing by moving the upper control arm point at the frame down. Do not use this mod and a tall spindle or you'll have too much camber gain.
Essentially, when the suspension compresses the upper ball joint follows this arc and pulls the spindle in toward the engine, providing dynamic camber gain (or how much additional camber is added to the static camber when the suspension is compressed).
So if you have a static of -0.5 degrees, and you gain -0.7 degrees per inch of compression travel you'll have:
ride height = -0.5
compressed 1" = -1.2
compressed 2" = -1.9
compressed 3" = -2.6
***these are just numbers for examples. actual numbers depend on tires, wheels, caster, just about everything.
So the REAL question becomes "how much camber do I need?" Well, that depends on everything. . .tires, wheels, roll angle, etc. The idea is to keep the tire flat on the pavement while the car is turning and rolling toward the outside with the goal of keeping both tires flat no matter what the body is doing.
Parts from multiple manufacturers:
When using parts from different manufacturers you have to make sure you know everything you can about each part. For example, our tall spindle may encounter ball joint bind on a stock upper control arm. We adjusted the ball joints in our control arms to correct this issue and provide complete articulation of all suspension components. I've never tested the GW arms, but I've been told they are fine. If it were me I'd stroke everything just to make sure. You DO NOT want to snap a ball joint.
Suspension Travel:
3" compression is typical in these cars. You only get about 5" of wheel travel total (even in most "modern" cars that's all you get). We set most of our coil overs so 60% of available travel is used for compression (or 3") as you compress the car more than you extend it (unless you live in Hazzard County and have a "magic bush" just in front of the washed out bridge across some creek).
The shock is bolted to the middle of the control arm, so it cannot possibly move 1" when the wheel moves 1". . .this is called motion ratio. Typically around 2:1. So when the wheel moves 1", the shock moves 0.5".
Don't get confused with the "long shock" options you see. The shock still moves the same. So you could have a 10" stroke shock on the car, but the wheel will still only move 5".
Thank you for this.
I understand that coilovers have nothing to do with camber gain but I stated it because it's relevant to what you nailed on the head of "how much camber do I need" If the car sits low with coilovers, this will have an affect on how much camber I in fact do need for my set up. like you said too much camber is not a good thing and I'm trying to figure out if I can just get away with tubular arms.
SO to answer my question of how much camber I need, will just tubular control arms be enough for the street say if I start with -1.5 static?
Would the addition of the tall drop help me gain more usable camber with a car that sits at your typically low Pro Touring height on the front?
My set up is this, stock subframe, QA-1 's and I want to be moderately low, 18's with a 255/35.
marolf101x
02-14-2014, 01:02 PM
First I think we need to explain that what you call "low" is not really LOW. . .it's what we all design around. We still have 3" compression travel, which is plenty, even for the street.
To buy tall spindles or not:
You could set your static camber at -1.5
This will get the tire flat when cornering and you have enough roll.
However, you'll wear tires more quickly than if it were set at -0.5
Since this is primarily a street car I would keep static low to save the tires (we don't care as we track our cars so often we wear out the tires before they wear unevenly).
So not you have to keep a low static, but you still want more camber gain to keep the tire flat in roll. This is where you need better geometry. . .hence the tall spindle.
6carmello8
02-14-2014, 02:11 PM
First I think we need to explain that what you call "low" is not really LOW. . .it's what we all design around. We still have 3" compression travel, which is plenty, even for the street.
To buy tall spindles or not:
You could set your static camber at -1.5
This will get the tire flat when cornering and you have enough roll.
However, you'll wear tires more quickly than if it were set at -0.5
Since this is primarily a street car I would keep static low to save the tires (we don't care as we track our cars so often we wear out the tires before they wear unevenly).
So not you have to keep a low static, but you still want more camber gain to keep the tire flat in roll. This is where you need better geometry. . .hence the tall spindle.
Thanks for your imput.
This is where my car sit up front as of now...
I want to go at least 2" lower. I want the front stance to be where the One Lap Camaro is at, so I'd say it's as low as you want to go on the street if not too low...I'm not worried about speed bumps.
I'm aware of the tire wear but the car is a weekend car so I'm no too worried about it and I'll rotate them from time to time.
Looks like the tall drops are a good idea since I'll be able to have minimal negative static camber but better geometry under hard compression.
Rod P
02-14-2014, 02:25 PM
The Guldstrand mod accomplished the same thing by moving the upper control arm point at the frame down. Do not use this mod and a tall spindle or you'll have too much camber gain.
unless you're me! :secret: and then too much is almost enough
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